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Shrek The Third Cheats


Cheat Mode

Use one of the following cheat codes...

Code:Result:
Up, Up, Down, Up, Right, Left at the gift shop.10,000 Gold Coins
Left, Left, Up, Right, Right, Up, Left at the main menu.Unlocks Costume 1
Right, Right, Down, Left, Left, Up, Right at the main menu.Unlocks Costume 2

Game Unlockables

Below a list of unlockables for this game.

Bonus Damage: Buy at the Gift Shop for 10.500

Bonus Fairy Dust: Buy at the Gift Shop for 7.700

Academy Grounds Commentary: Buy at the Gift Shop for 1.500

Catacombs Commentary: Buy at the Gift Shop for 5.000

Docks Commentary: Buy at the Gift Shop for 1.000

Evil Queen's Castle Commentary: Buy at the Gift Shop for 5.000

Ice Lake Commentary: Buy at the Gift Shop for 3.000

Merlin's Hills Commentary: Buy at the Gift Shop for 4.000

Prison Cell Blocks Commentary: Buy at the Gift Shop for 2.000

Rundown Streets Commentary: Buy at the Gift Shop for 6.000

Stromboli's Workshop Commentary: Buy at the Gift Shop for 5.000

Donkey: Dragon Disguise: Buy at the Gift Shop for 3.650

Fiona: Funeral Dress: Buy at the Gift Shop for 2.150

Puss: Evil Knight Disguise: Buy at the Gift Shop for 2.850

Shrek: Knight Armor: Buy at the Gift Shop for 3.500

Shrek: Pirate Outfit: Buy at the Gift Shop for 4.250

Shrek: Regal: Buy at the Gift Shop for 3.200

Shrek: Swim Trunks: Buy at the Gift Shop for 3.350

Sleeping Beauty: Gown: Buy at the Gift Shop for 2.500

Charming: Buy at the Gift Shop for 15.500

Grimm: Buy at the Gift Shop for 1.500

Cyclops (Character): Buy at the Gift Shop for 1.500

Dragon Keep (Castle): Buy at the Gift Shop for 1.600

Dragon Keep (Map): Buy at the Gift Shop for 1.350

Dwarves (Character): Buy at the Gift Shop for 2.400

Charming difficulty: Buy in the gift shop for 15,500 coins

Grimm difficulty: Buy in the gift shop for 1,500 coins

Madagascar

In the pirate ship level, notice that there is a side quest called "Arctic Achiever" in room 2. You must go down the bridge then walk backwards. You will find a few crates. One of them will have something in it. The others will have fairy-dust. When you break the crate with something in it, you will release Skipper (the penguin) from Madagascar. He will say, "We're going to the open spaces of Antarctica, to the wild!"



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